MeshVista
AI-Powered 3D Creation & Creator Marketplace
MeshVista takes an idea from a text prompt, a sketch or a reference image through to a production-ready 3D asset — then gives creators somewhere to sell it. Text-to-Image, Sketch-to-Image and Image-to-3D generation with PBR materials and GLB output, plus an integrated marketplace paying a 70% creator revenue share.
- 70%
- Creator revenue share
- GLB
- Standard export
- PBR
- Materials
- 3
- Ways in
{ why it exists }
3D is still gated behind months of tool learning
Getting from an idea to a usable 3D asset means crossing several disconnected gaps — concept to visual, visual to model, model to something sellable — each needing different tools and skills that independent creators and small teams rarely have in one place.
- Professional 3D software demands months before anything is usable
- No straightforward route from a 2D reference to a textured model
- Material and texture preparation is its own specialism
- Ideation, creation and distribution live in separate tools
{ what it does }
What MeshVista does
Text-to-Image generation
Describe an idea in a prompt and generate refined visual concepts — characters, props, environments, product concepts — without illustration or design expertise.
Sketch-to-Image
Upload a rough hand-drawn sketch and turn it into a clean visual reference suitable for driving 3D generation.
Image-to-3D
Upload or generate an image, pick a quality preset, run AI-powered 3D generation, then inspect the result through multiple views before downloading.
PBR materials & GLB output
Physically Based Rendering materials for realistic surfaces, exported as standardised GLB so assets drop straight into real-time and web workflows.
Quality presets
Balance generation speed, model quality and asset complexity per job, so experimentation stays cheap and final renders stay detailed.
Creator marketplace
Discover, preview and download community models, publish original creations for sale, build a creator profile and earn 70% on eligible sales.
How MeshVista is built
A generation pipeline with real GPU economics behind it. The engineering problem is not producing one impressive model — it is producing thousands at a cost that leaves a margin under a 70% creator payout.
Image Generation
Diffusion models driving both prompt-based and sketch-conditioned generation, tuned for the object and character categories creators actually request.
- Diffusion models
- Prompt conditioning
- Sketch conditioning
- Concept variation
3D Reconstruction
Image-to-3D inference producing geometry and textures, with quality presets trading generation time against mesh and material fidelity.
- Image-to-3D inference
- Mesh generation
- PBR material synthesis
- Quality presets
Asset Pipeline
Multi-view rendering for inspection before download, and normalisation to GLB so output is usable in engines and browsers without conversion.
- Multi-view previews
- GLB normalisation
- Texture packing
- Asset storage
Marketplace
Publishing, discovery and payout — the layer that turns generated assets into creator income.
- Listings & discovery
- Creator profiles
- Revenue share
- Licensing
{ built for }
Who uses it
Game developers
Prototype characters, props and environmental assets far faster than manual modelling allows.
3D artists & designers
Accelerate concept development and experimentation with AI-assisted starting points.
Independent creators
Produce visual and 3D content without mastering professional modelling suites.
Digital asset sellers
Publish and monetise original models through the integrated marketplace.
{ what it delivers }
Why it matters
Idea to 3D in one platform
Imagine, create, transform, preview, publish and monetise without switching tools.
Faster ideation
Text and sketch generation turn concepts into visuals without illustration skills.
Production-ready output
PBR materials and GLB export make assets usable in games and real-time environments.
Direct monetisation
70% revenue share on eligible sales, paid through the marketplace.
MeshVista is live today.
Try it yourself — or tell us what you want built and we will scope it the same way we scoped this.
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